In the end Jedi Outcast contains that right dose of pulp action, mythology and corny storytelling warped into a fairly cohesive whole. The Mac version published by Aspyr. It's also terrible and frustrating and I hate it. I also love it. This game system requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine CPU better than these specifications is most beneficiary.
Sound: The use of familiar Star Wars music, sound effects, and voices goes a long way toward creating an immersive experience. Enjoyment: While the single-player game might be frustrating for some, the multiplayer modes more than make up for it.
Replay Value: The single-player game is lengthy, and the multiplayer modes will keep you playing for a long time to come. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. The game features both single-player and multiplayer modes. The story-driven single-player campaign is set in the Star Wars expanded universe two years after the events of Mysteries of the Sith.
Jedi Outcast allows the player to wield a variety of firearms from the Star Wars franchise, as well as lightsabers and Force powers. The player can choose whether to use first or third-person perspective for each weapon, including the lightsaber. Combat is standard for the shooter genre, offering players an array of energy and projectile weapons, plus a variety of explosives. Players have health and shield meters, each of which is replenished separately.
Jedi Outcast places a strong emphasis on lightsaber combat. As in the films, lightsabers can be used to deflect shots from blasters. The game offers three lightsaber styles; fast, medium and strong, with each style differing from the others in terms of the speed of attacks and damage dealt. There are also a number of combos, many of which are unique to the selected saber style. Force powers such as Push, Jump, and Lightning are available in both single-player and multiplayer modes, but more powers can be used in the latter.
The use of powers is restricted by a 'Force Meter', which depletes with each use and gradually refills over time. The 'level' of a Force power determines the strength of that power and the amount depleted from the Force meter during its use. Each side has access to both shared 'Neutral' Force powers, which are mostly focused on increasing speed and athletic ability.
There are also numerous powers unique to both Light and Dark sides. As in the previous games, Light Side powers are mainly focused around protection and healing, while Dark Side powers are openly aggressive. Unlike previous games, however, Kyle does not exclusively select Light or Dark powers in the single-player, instead receiving a selection of both. The single-player campaign follows Kyle Katarn as he moves through the levels in a linear manner, meeting friendly and hostile non-player characters NPCs.
Friendly NPCs will occasionally assist the player in combat. In addition to combat, the campaign features a variety of puzzles. When the game starts, Kyle has forsaken The Force after the events of the previous game, and as such, the player has no access to a lightsaber or any Force powers. However, after the first two missions, Kyle regains his Force abilities.
As the game progresses the number of powers available, and their strength, increase. Progression of Force abilities is fixed, and cannot be customized. Jedi Outcast features a set of multiplayer modes. In the PC and Macintosh versions, these can be played over a LAN or the Internet, but combat is limited to two players on the console versions. He or she can choose the player model with access to nearly every character in the game, as well as some characters from the films not seen in the single-player mode and lightsaber color.
Since when did Darth Vader have a castle? Sounds like another can't-miss Star Wars game for Xbox, right? Well, not quite. Lightsaber battles now take precedence over first-person shooting, which in turn makes combat a rote, button-mashing experience.
Also, cycling through Force powers via the directional pad while hackin' away at the enemy is a terrible hassle. Unfortunately, the graphics don't do much to help the cause. These visuals are mediocre at best and not up to par with today's Xbox standards.
Even the most die-hard fans are better off renting this one for the weekend. It's got brutal Force powers, tauntauns and speeders to ride, guest appearances by Wars stars Luke, Chewie, and Boba Fett, and stellar mission variety everything from luring Jedi away from the dark side to visiting Casa de Vader. But despite that hell of a syllabus, this Jedi Academy sometimes barely packs the excitement of a business-school mixer.
Blame the lightsaber combat, which although flashy, is clunky and imprecise. A few missions especially a snow-blind trek across Hoth and a crash-and-burn speederbike level nearly push the game to the dark side. Fortunately, addictive online modes will keep you playing if you get sick of the single-player stuff. You can always make a great game But what happens when a bantha takes a big crap on that paper?
You get Academy: all the right ideas, none of the execution. A Jedi-in-train-ing with upgradeable skills, an intriguing story based on the good trilogy, Force powers, lightsabers Let me tell you First off, Academy looks and plays like a first-person shooter from a long, long time ago with flat graphics and zero-IQ enemies. The controls are horrid--why let players mess with speeder bikes and dual lightsabers if the steering isn't worth a damn and all attacks have the same effectiveness?
Multiplayer could've been terrific with its many modes, but button-mashing lightsaber duels and hard-to-aim guns ruin the fun. If you were looking forward to this, do yourself a favor and play Halo again--while humming the Star Wars theme. What better way to interact with your Padawan classmates than in Jedi Academy's multiplayer modes. The last option is team-based scenario-style play where one group intiltrates a location such as a base on the ice planet ot Hoth or a Sith temple, while the other team defends it by any means necessary.
Siege is available only online, but is easily the most enjoyable match type if you have enough people try for at least four. If there's any reason that we should be grateful to the Star Wars prequels, it's for showing us exactly how crazy Jedi can be when they're backed by bazillion-dollar special-effects budgets.
And trust us, this is a good thing. JKII puts you in the shoes of Kyle Katarn, a scruffy-looking smuggler-type who also happens to be a fairly formidable Force-wielder.
In practical terms, this equates to a bunch of interesting twists on the Star Wars first-person-shooter gameplay you'd expect from a game like this. Though he's in a state of utter Force-withdrawal atJKII's outset, Kyle quickly gains access to an arsenal large and varied enough to put those weird-headed Episode I aliens to shame. Basically, everything you've seen Jedi do in the movies will be available to you in the game. Did you just get shot up real good?
No problem -- your Force healing can stitch you right up. How about that gang of Stormtroopers? They cramping your style? All good--just Force shove them over the ledge and be on your way. The minute you bust out your lightsaber, though, is when you'll realize what this Jedi game is all about.
The view immediately switches to a third-person perspective, allowing you to better peep the action at hand. As you've probably noticed from watching the Star Wars flicks, lightsabers are so powerful it's stupid, and this is a fact that JKII communicates very well. Simply put, you'll be slicing through Stormtrooper armor like it was Velveeta.
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