Poptropica cheats for virus hunter island part 2




















April 6, 8 Comments. Poptropica has released another new island called Mission Atlantis. It is an episodic island, just like Survival Island, and the first episode is called Into the Deep. But at the end of the episode, something strange happens that uncovers an even deeper mystery. Click on March 7, 11 Comments. Survival Island is the first episodic island released by Poptropica. Instead of arriving all at once, it was released in five separate episodes.

The story follows your sudden crash landing on a strange island, your immediate need to seek warmth, food and shelter, and then some unsettling discoveries about who lives on this island.

Here are all the details, including January 20, 51 Comments. You can use it on mudish-floor to get through. She throws the lamp in your room, which has gunpowder in it, it explodes and you are without your Garb!

To get out the room, use the Magic Sand on the mudish-floor to the right to slide through. Go back left to the jailcell area. The gaps in the floor are where you are supposed to use the Magic Sand to get through.

Where the last arrow points down on the map is where I stop the directions and take over. Once you get through the first area of Magic Sand, and use it on the second one of the map, the place where you are supposed to use it has a wrecking ball on it, use the magic sand and it knocks out the guy below.

You get the Prison Key. So once you get to the final arrow pointing down on the picture above, use the magic sand and the wrecking ball falls on him, which knocks him out. He now follows you, so run right to the lamp scene.

He tells you to follow him quietly, so you do and he says we need to distract the guy away from his money so we can get to the Lamps. Hop up and use the magic sand on the mudish-floor beneath the money, the money falls and he jumps after it, counting it in the water xD. Now continue onto the lamps. Once you get to the lamps, the sultan says his lamp looks like no other, and all the lamps there are in pairs.

So give it too the Prisoner and he says we have to return it to the Sultan right away. They want the lamp, so the prisoner jumps up grabs a lamp and puts it on the altar! He sacrificed himself so you can get away! She tells Brutus to come after you and you run away.

Once you reach the end and nowhere to go when Brutus has you cornered, click on the barrel and it will roll towards him and explode which knocks down a platform so you can get up. When you get up you go right and press on the button to bring you up, but there are thieves in there and the lamp girl has you cornered! She brings you back to the lamp scene and forces you to put the lamp on the altar.

Using the slope, quickly jump onto the pulley above, and then quickly jump to the next platform. After this, just a bit more climbing will do. Continue up the ladder, then the satellite dishes, then another platform, then a rope and ladder, until you reach the top. The episode starts with you and Myron Van Buren jumping off the plane that picked you up in episode 3. He then leads you inside his home. Once inside, he will explain that he is the biggest game hunter in the world.

When you try to back out, he insists that you come. He then tells you to meet him in the Trophy Room, which is the door on the bottom right. While talking, the alligator head hanging on the wall with fall off slightly. Van Buren blames his taxidermist, and then asks Winston to tell the chef to prepare a meal. You can then leave the Trophy Room.

Once back in the Main Hall, continue to the Banquet Room on the bottom left of the page. You will wake up in a bedroom just as Winston locks the door. He then walks out of the room. Now, use the bear claw and click on the locked door to pick it open. After the first camera, jump onto the walrus and wait for the next camera to move out of spotting sight.

Then jump behind the second plant. Then, continue back into the Main Hall. Upon arriving, make your way down the stairs and jump onto the mantel of the fireplace. Two more jumps and it will fall off! It will reveal a secret compartment with a key inside. Collect the Trophy Room Key. Now, jump off the mantel and head towards the Trophy Room door. Next, use the Trophy Room Key to go inside.

Next, jump onto the rhino, and then the animal heads. The hyena head will break off. Land on the alligator head, which will fall and bust the bust hehe. The remains will be a pedestal and an audio box containing a Voice Recording.

Pick it up, then return to the Main Hall. Now, go inside the Banquet Room once more. The chef will wake up and slowly walk towards you, so quickly go into your inventory and use the pitcher, filling it up so you get a Full Pitcher. Then, jump into the plant next to the sink and wait for the chef to pass.

As soon as she passes, jump out of the plant and go to the left side of the room. Pick up the Tainted Meat from on top of the cutting board, then quickly jump into the nearest plant on the table and wait for her to pass once more. When she returns to sleeping, you can get out and exit the room. Return to the fireplace and use the full pitcher to put out the fire.

Then, click the candle on the right side of the fireplace to pull it down and reveal a secret passage behind the walls. Walk over to the horn next to the goat and click it, making a sound and distracting Winston. Quickly run back over to the fireplace and click on the passageway to go inside.

Climb the stairs and click the Van Buren picture to open the exit of the passageway. Once inside his room, open the door leading to his sleeping area.

Once you land on the tiger rug, use the spear to snatch the Armory Key from the hook on the bed. Now, exit the way you came. Once you make it to the Main Hall, Winston is nowhere to be found. Return to the Trophy Room.

After opening it, you can snatch the Night Vision Goggles from inside and optionally Costumize the cool outfit if you want to. Now, return to the Main Hall. The door will then open, and you can go outside. When you get outside, put on your night vision goggles so you can see. Use the tainted meat to throw it down next to the dog house. The dog will eat it and fall asleep. You can then get past.

But wait — right before you escape, Van Buren and his butler appear and walk toward you. They will then explain that the quarry for the hunt is going to be you! The episode ends with you running away from Van Buren and Winston.

Starting where the previous episode left off, the episode begins with a chase between you and Van Buren. Your goal: survive! You can view your distance to Van Buren at the bottom of the screen. They leave to set up camp. Someone says they finally have you, then steps into the screen. Instead of Van Buren, however, a new rough-looking character will appear.

He tells you that his name is Max McGullicutty, and you realize that he was the one who had left hints throughout your journey! He tells you that he wants to take Buren down once and for all. Now, head outside.

Once there, go right again. In this area, climb out of the tunnel and jump over the trap onto the log. Jump into the water and swim across to the bouncy branches. Jump up the bouncy branches, then veer left over the second trap. Once on solid ground, wait until the second watch dog is walking towards you.

Then, jump into the sling shot contraption next to you to spring yourself over the dog. Continue right before the dog realizes that you got past, and jump over the third trap. Next, jump down the waterfall.

Click the gear on the top to open the door and free the beaver. Return to the top of the waterfall. At this point, you can go ahead and allow the dog to notice you. Van Buren has a creepy smile. Now, return to the base camp. When he stops , jump onto the limb above you, taking care not to disturb the woodpecker. Continue up, and make your way to the other side remember to not disturb any woodpeckers! Once you reach the farthest branch, scooch to the very edge and equip your fishing pole.

Then press spacebar to let it down and snatch the gleaming Whistle hanging by the tent entrance. You can then jump off and get caught by the dog. Once again, it will return you to the opening of the hideout with the whistle still in your inventory. Now, go back to the scene next to the base. Once you have it leaning against the original rock, you can go ahead and climb out — but only onto the left side, as a watch dog is on the other.

Once there, climb up the rock platform with the waterfall pouring on it. The dog will run over and stand for a while, puzzled. Then, jump back down into your hole. Repeat this until the rock is leaning on another rock. Climb to the next platform, and then the next. Once there, click the weakened tree trunk to push it over, creating a bridge to a spot over the trapped bear. You can walk out onto a tree limb, letting you reach the end of the rope that is trapping the bear. Click the rope to untie it, letting the bear go back inside his home.

Jump down in front of the cave entrance to pick up the Rope. You can now return to the base. Go left past the base into the next scene: the sawmill.

Wait for Van Buren to turn his back on the tunnel, then jump out and head inside the sawmill. The first thing you need to do is use the gear, attaching it to the big red gear. Next, use the big water tread to get up to the second floor. Run down the stairs and push the crate down to the first floor. Finally, use the rope to attach it to the gear and set the trap.

When you look back, Van Buren is behind you! He traps you inside the crate that was intended for you, then explains why he likes to hunt humans — for the fun of it!



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